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Day 1 - Wed 13 Sep

09:00
Wed 13 Sep

Foyer

Registration Opens with coffee

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09:30
Wed 13 Sep

Foyer

Posters Presentation

9:30 - iGGi PhD Researchers, Years 2-3
10:00 - iGGi PhD Researchers, Years 4+

10:30
Wed 13 Sep

Lecture Theatre

Welcome Talk

Paul Cairns & Peter Cowling

10:45
Wed 13 Sep

Lecture Theatre

Intro + Keynote 1

Intro: Diego Perez-Liebana

Establishing Trust in AI-based Tools for Game Development / Vanessa Volz


11:30
Wed 13 Sep

Lecture Theatre

Buzz Talk Y2

iGGi Year 2 PhD Students

11:45
Wed 13 Sep

Lecture Theatre

Narrative Design

Using the Tools of the Present to explore the past through digital interactive narrative design / Amy Smith, Florence Smith-Nicholls et al.

A Survey of the Uncanny Valley / Tom Wells

12:30
Wed 13 Sep

Foyer

Lunch Break

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13:30
Wed 13 Sep

Lecture Theatre

Buzz Talk Y1

iGGi Year 1 PhD Students

13:45
Wed 13 Sep

Lecture Theatre

Machine Learning

How can ML be used for better VR interactions? A socio-technical perspective / Carlos Gonzalez Diaz

Neural Rendering and Generation: GameDev's New Frontier / Evgenii Kashin

14:30
Wed 13 Sep

Foyer

Coffee Break : Posters for Year 2, 4, 6

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15:00
Wed 13 Sep

Lecture Theatre

Panel: iGGi Knowledge Exchange

- Creative Assembly + Dominik Jeurissen
- Department for Education + Michael Saiger
- Laika + Madeleine Frister
- InstaDeep + Marko Tot

16:00
Wed 13 Sep

Lecture Theatre

Engaging the Next Generation

Engaging the Next Generation: Designing Games for Younger Audiences / Michael Saiger & Stephanie Carter

Designing Artificially Intelligent Music Technology (AIMT) for Acceptance and Adoption by Game Composers / Kyle Worrall

16:45
Wed 13 Sep

Foyer

Coffee Break : Posters for Years 3, 5, 7+

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17:15
Wed 13 Sep

Lecture Theatre

Keynote 2 - Aleena Chia

Intro: Florence Smith Nicholls

Automation and Inequality in Videogame Production / Aleena Chia

18:00
Wed 13 Sep

Lecture Theatre

Closing remarks

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18:15
Wed 13 Sep

Foyer

Social gathering until 19:00

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Day 2 - Thu 14 Sep

09:30
Thu 14 Sep

Foyer

Coffee

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10:00
Thu 14 Sep

2nd Floor

Workshop

Workshops (in parallel):

1. Introduction to Practical Procedural Audio in Automatonism (GC 202)

2. Game (Not) Over: why should I care about failure in my game? (GC 201)

3. How to be a Good Dungeon Master (GC 203)

4. Not All the Same: Informing Similarity Estimation in Tile-Based Video Games (GC 204)

11:15
Thu 14 Sep

Foyer

Coffee break

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11:45
Thu 14 Sep

Lecture Theatre

Buzz Talk Y4

iGGi Year 4 PhD Students


12:00
Thu 14 Sep

1st Floor

Mini Expo starts!

Book in for 1-2-1 chats with Games Industry - until 16:15

12:00
Thu 14 Sep

Lecture Theatre

User Accessibility and Psychology

Better Dead than a Damsel: Gender Representation and Player Churn / Lauren Winter and Sarah Masters

Carving out a Career in the Games Industry with an IGGI PhD / Józef Kulik

The Curious Case of Coping: Game Aspects and Life Experiences / Sahar Mirhadi

13:00
Thu 14 Sep

Foyer

Lunch

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14:00
Thu 14 Sep

Lecture Theatre

Buzz Talk Y3

iGGi Year 3 PhD Students

14:15
Thu 14 Sep

Lecture Theatre

AI Design Tools

I Want to Win! Discovering Loopholes and using practical game theory to break games / Marko Tot

AI Tools for boardgame design / James Goodman

15:00
Thu 14 Sep

Lecture Theatre

Serious Games

Exploring the Potential of Games as Tools for Making Sense of Climate Action / Prasad Sandbhor

Seriously Casual Games: Designing a Casual Game about Genocide / Luiza Stepanyan

15:45
Thu 14 Sep

1st Floor

Coffee break

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16:15
Thu 14 Sep

Lecture Theatre

Keynote 3 - Joe Cutting

Intro: Paul Cairns

Adventures in game attention research: from measuring experience to moderating mental health / Joe Cutting

17:00
Thu 14 Sep

Lecture Theatre

Closing Remarks

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Please note that all attendees of the iGGi Conference and Mini Expo will need to adhere to our Code of Conduct.

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